Okay...this thread has brought up a few more questions. Thanks in advance for helping me out here.
Vef - The speed at which the critical engine is said to have failed
Is this a specific number listed somewhere or is it just, you roll down the runway and the critical engine quits and you go, "hey, that makes ___kts Vef!"
Also, if the plane doesn't have a critical engine, do you still have a Vef?
Vr - Doesn't every plane have a Vr? A speed which you begin to rotate? Like in a 152 you start to raise the nose at 50kts...when the plane has a sufficient AOA, it lifts off (Vlof). I would think that would make 50kts Vr in a 152 right?
Vlof - Is this also a known speed based on Vr and weight and such or is it another "oh hey we lifted off at ___ knots so Vlof is ___kts!"
Vyse - Why is it that we shoot for Vyse if we lose one rather than (if there is one - I'm guessing) Vxse? Wouldn't you want to gain the most altitude in the least space? Avoid obstacles? stuff like that? Or is it too close to Vmc?
Vmc - Is this just simply the speed at which you can't put in enough rudder and aileron to stop the plane from rolling or does something worse happen?
Vmu - So this is the speed which the control surfaces become "effective"? So if you pull back at this speed, the nose would come up, but not rotate (eh...the plane wouldn't get off the ground?) ? Is this because the AOA would have to be increased due to the low airspeed and induced drag would be too much? Or is it a different concept altogether?
Induced "airflow/lift" - Read something somewhere about twins having an "induced airflow/lift" factor regarding the engines. Something about the slipstream from the prop going over the wing and creating more lift??? How does this work? Is it pretty simple or is it more complex than that?
Vmc conditions - Okay, so when you do a Vmc demo, you use all sorts of flap/gear/prop configurations...what would happen if you couldn't feather the prop? I would assume that performance would be severely affected...how bad does it get?
Okay...I think that's enough "nerd time" for tonight.
Thanks folkz
-mini
Vef - The speed at which the critical engine is said to have failed
Is this a specific number listed somewhere or is it just, you roll down the runway and the critical engine quits and you go, "hey, that makes ___kts Vef!"
Also, if the plane doesn't have a critical engine, do you still have a Vef?
Vr - Doesn't every plane have a Vr? A speed which you begin to rotate? Like in a 152 you start to raise the nose at 50kts...when the plane has a sufficient AOA, it lifts off (Vlof). I would think that would make 50kts Vr in a 152 right?
Vlof - Is this also a known speed based on Vr and weight and such or is it another "oh hey we lifted off at ___ knots so Vlof is ___kts!"
Vyse - Why is it that we shoot for Vyse if we lose one rather than (if there is one - I'm guessing) Vxse? Wouldn't you want to gain the most altitude in the least space? Avoid obstacles? stuff like that? Or is it too close to Vmc?
Vmc - Is this just simply the speed at which you can't put in enough rudder and aileron to stop the plane from rolling or does something worse happen?
Vmu - So this is the speed which the control surfaces become "effective"? So if you pull back at this speed, the nose would come up, but not rotate (eh...the plane wouldn't get off the ground?) ? Is this because the AOA would have to be increased due to the low airspeed and induced drag would be too much? Or is it a different concept altogether?
Induced "airflow/lift" - Read something somewhere about twins having an "induced airflow/lift" factor regarding the engines. Something about the slipstream from the prop going over the wing and creating more lift??? How does this work? Is it pretty simple or is it more complex than that?
Vmc conditions - Okay, so when you do a Vmc demo, you use all sorts of flap/gear/prop configurations...what would happen if you couldn't feather the prop? I would assume that performance would be severely affected...how bad does it get?
Okay...I think that's enough "nerd time" for tonight.
Thanks folkz
-mini