F-14B/D:
Stick -- Full aft, neutral lateral, harness locked
Both Throttles -- Idle
Rudder -- Opposite turn needle / yaw / spin arrow
If recvoery indicated:
Recover at 17 units AOA, thrust as required
If spinning below 10,000 ft AGL:
Eject -- RIO command eject
In the sim, you have to maintain pro-spin inputs to get inverted. I've tried rudder triplets with full aft stick in the sim and for some reason it goes inverted -- still can't figure that one out. As soon as you start programming the stick aft the jet goes upright and you're back to upright spin procedures. It doesn't always work that way in the actual aircraft:
http://www.history.navy.mil/nan/gramps/Gramps%201990s/1997/nd97/gramps.pdf
Afterwards, you clean your shorts and buy a fifth of scotch for the crew of the helo that picked you out of the water.
Stick -- Full aft, neutral lateral, harness locked
Both Throttles -- Idle
Rudder -- Opposite turn needle / yaw / spin arrow
If recvoery indicated:
Recover at 17 units AOA, thrust as required
If spinning below 10,000 ft AGL:
Eject -- RIO command eject
In the sim, you have to maintain pro-spin inputs to get inverted. I've tried rudder triplets with full aft stick in the sim and for some reason it goes inverted -- still can't figure that one out. As soon as you start programming the stick aft the jet goes upright and you're back to upright spin procedures. It doesn't always work that way in the actual aircraft:
http://www.history.navy.mil/nan/gramps/Gramps%201990s/1997/nd97/gramps.pdf
Afterwards, you clean your shorts and buy a fifth of scotch for the crew of the helo that picked you out of the water.