mar
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- Nov 27, 2001
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[From the Jan '04 issue of the Funny Times, Planet Proctor, compiled by Phil Proctor]
You're in the Army -ow!
The following is advice from various U.S. Army journals and instruction manuals:
--When the pin is pulled, Mr. Grenade is not our friend.
--Five second fuses only last three seconds.
--A slipping gear could let your M203 grenade launcher fire when you least expect it. That would make you quite unpopular in what's left of your unit.
--Any ship can be a minesweeper...once.
--"Aim towards the Enemy" (printed on a rocket launcher).
--Cluster bombing from B-52s is very, very accurate. The bombs are guaranteed to always hit the ground.
--It is generally inadvisable to eject directly over the area you just bombed.
--If your attack is going too well, you're probably walking into an ambush.
--If the enemy is in range, so are you.
--Tracers work both ways.
--And lastly..."If you see a bomb technician running, try to keep up with him."
You're in the Army -ow!
The following is advice from various U.S. Army journals and instruction manuals:
--When the pin is pulled, Mr. Grenade is not our friend.
--Five second fuses only last three seconds.
--A slipping gear could let your M203 grenade launcher fire when you least expect it. That would make you quite unpopular in what's left of your unit.
--Any ship can be a minesweeper...once.
--"Aim towards the Enemy" (printed on a rocket launcher).
--Cluster bombing from B-52s is very, very accurate. The bombs are guaranteed to always hit the ground.
--It is generally inadvisable to eject directly over the area you just bombed.
--If your attack is going too well, you're probably walking into an ambush.
--If the enemy is in range, so are you.
--Tracers work both ways.
--And lastly..."If you see a bomb technician running, try to keep up with him."