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Small twin to a jet question.

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BoDEAN said:
I've found the toughest aspect of sim training is the constant ZAP REPOSITION then continue. We shoot an approach, the sim goes on freeze, you are put 2 miles from GS intercept, unpaused, and go. Im sorry but that can get overwelming quick. Been living in a hotel since Jan 23rd and it's starting to wear. I have a phase check tomorrow, checkride on Friday, LOFT monday, then IOE. Im hanging in there. It's tough when your sim partner (Capt) flies so well and you are still learning the power settings and how to fly the plane.

If it was easy, everyone could do it! Remember, you will be doing this the rest of your career. I don't know how old you are, but if your 30, you've got a minimum of 30 more check-rides and that's if you don't change equipment or never upgrade!

I always hate it when I guy comes to the sim for a PC and starts complaining about how they can't fly the sim. Todays Level D sims react very similiar to the airplane, if not exact.

Training is part of the job and a very important part too.

Keep working hard and you will succeed. Everyone has a bad day in the sim, no PC goes perfect, it's a fact of life. Just learn from your mistakes and don't dwell on every f**k up. Press on and keep going.

Act like it's the airplane, if things aren't going well, do you just give up and let it crash. I hope not.

Good luck and hang in there!
 
Great news.........passed my checkride on Friday! Start IOE on Wednesday. Thanks to all the great posts! Much appreciated.
 
SeanD said:
I have a question, may be a silly one to some. At what alt do you turn the AP on and let it fly on its own? Do you engage the AT at the same time and keep it set at 250 below 10,000? I have always been curious on how the AP process works. Thanks in advance .

SeanD
It depends on the type of aircraft and the company policy. On the MD-80/90 series it was 400 feet minimum altitude before you could engage the AP.

I have always wondered why the jet manufacturers such as Boeing, Airbus, McDonnell Douglas (when they were still around) never designed the AP to make take-offs while they spent a lot of engineering time and money to make the AP work for autolands down to CAT III standards. The only reason I can think of is that for TO if the wx is bad you don't have to launch but if you're already in the air, and the wx is bad, it would still be nice if you could land.
 
b82rez said:
You're not having a small twin to jet problem...you're having a small twin to sim problem.
What's the difference between an airplane and its simulator?

The airplane is more realistic.

Lighten up, you're probably trying way too hard. Most jets fly perfectly well hands off. Keep it trimmed up and let it do most of the flying. The other thing is make your you keep your scan going.

'Sled
 
b82rez said:
You're not having a small twin to jet problem...you're having a small twin to sim problem. Remember that you're flying a computer. If you make tons of inputs, the thing gets overworked and will fly crappy. Make deliberate slow inputs, and point the thing where you know it needs to be, the FD will catch up.

As an ex-sim instructor, I called this phenomenon "chasing your last mistake"

Imagine the simulator as a calm pool of water. When you make a control input "Flaps 9" it's like throwing a stone into the pool. Wait for that ripple to subside before throwing another stone like "gear". If you make too many inputs in a short period of time, it's like throwing a handful of rocks into the pool. Ripples in all directions overlapping one another. Fly the sim with one deliberate control input at a time, and don't over-correct flight director cues, you'll only scare it back in the other direction.
 

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