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A & P pay rates?

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enigma

good ol boy
Joined
Nov 26, 2001
Posts
2,279
I'm thinking about finishing my mechanics ratings ( I took most of the classes in college years ago) and am curious about the kind of money that mechanics can make "on the side". I'm not about to take a full time wrench job, but intend to supplement my income on flying days off.

Also, I have an old set of King A & P videos. Is it worth it to watch them, or have things changed so much in the last twenty years that I would only get confused? If I do this, I'll try and take a job as a helper in order to gain the required experience and then go take the tests. Advice is appreciated.

Thanks,
enigma
 
I think Plane and Pilot ran an artical on doing A&P work on the side. In order to pay for insurance, hanger, business costs and other costs, you will need to do at least $60k worth of work per year to see any real profit.

Also, you can get sucked into jobs because they need a guy that can fly a wrench. Not likely because of what you are flying currently but you never know where you will end up.
 
Thanks Jedi. I wasn't thinking about what "on the side" really meant. I do not want to try and do work under my own name. I used to see A & P's who worked out of their trucks; that wasn't what I meant. Sorry.

I should have said, part time. Is it possible to find FBO's, etc, who will use part time mechanics, and if so, what kind of money can a part time mechanic make?

regards,
enigma
 
I'd be interested in hearing about that, too, if not to work part time, then to work on my own plane.

You know.

The plane I don't have yet......


:D
 
I used to work for a GA repair station about 10 yrs ago.

I was hired in right out of A&P school with a little experience behind me at that point, I think I was making 7-8 bucks an hour.

But the ugly side was, the senior guys there were only making 13-15 an hour.

Im sure it varies from one place to another and the location in the country.

I make almost 20 an hour working part time at a large freight airline on heavy jets.
 
I am just getting back into it myself. I did about 5 years of A&P work while building my time and during my first jet job. I am now in the airline world and have a better schedule so I can actually commit to someone for doing work. I am working for a small charter company doing whatever can be done in house. They are paying $25 an hour. I'd say you can get 10-15 an hour for no A&P, and more when you get it.

As far as obtaining your certificate, the claases and material was out of dat back in '94 when I got my A&P, I imagine it still isnt updated very much. There are quite a few of weekend courses that offer prep for the writtens and orals/ practicals, along with the tests. Look at an issue of AMT magazine or thier website and you will find plently of ads. The helper idea may work best, work undersupervision, log your hours and tasks completed and have your boss sign you off for your orals and practicals and there ya go. Knock on a few doors and see what you can do. As a helper looking for a cerificate you wont make much, but having that A&P helpsd you sleep a bit better at night, knowing this airline industry or a worst case scenerio like a medical issue grounds you, one can almost always find some sort of work. There was a large shortage of mechanics before 9/11, and I think it will just get worse down the road.

Good Luck and have fun!
 
Thanks all. I may get the license for fun and work on my homebuilt. (yet to BE built)

It's pretty sad what an A & P earns. I can make much more fixing automobiles on my off days. That's a real disgrace.

To all of the A & P's out there, I salute you.

regards,
enigma
 
Twenty five bucks an hour is a high wage for most mechanic positions. The best I ever made turning wrenches was about nineteen bucks an hour.

A lot of aircraft mechanics over the years have left aviation to work for car dealerships because the pay increase was very substantial.

The liability and oversight of mechanics is far and away more intense than that of pilots. If it sometimes seems that there are a hundred different ways to get violated as a pilot, there are a thousand as a mechanic.

The performance rules haven't changed much, but the material has; it was largely changed around 1997 or 1998, with substantial increases in quantity and content coming from the FAA. Certainly review your old tapes, but get new books and materials to study.

The basics of rivet spacing, torquing, safetying, etc, haven't changed. The requirement to know and understand current regulation is still the same, though the regulation has increased somewhat. You still need to be able to read aircraft specifications and type certificate data sheets. You still need to be able to calculate bend radius and offset when forming sheet metal, to calculate voltage drop in wire runs, and how to secure a turnbuckle. You'll likely be asked all those things and more when you do your practical test.

Be ready for the oral. Mine lasted nearly eight hours, and I was asked just about everything that the examiner could find to ask. I safetied, balanced a prop, inspected an aircraft, riveted, researched AD's, and a host of other things.

Get a good toolbox; buy quality. Fill it with quality. Matco, snapon, mac, craftsman. It costs a little more, but the warranty and the metal, workmanship, and tolerances are worth it. You can buy a lot of good tools, often new ones, on ebay. Type in craftsman, and try not to spend your entire paycheck. I still haven't learned that much control.

Get short, reversible safety wire pliers. Not standard ones. And ratcheting crimpers, not the run-of-the-mill kind. Make your first torque wrench one that comes with a calibration certificate, keep it up annually, and start with a 1/4" drive in inch pounds. Good dykes, and fill them with PRC to catch safety wire clippings. Make all your early socket purchases 1/4", not 3/8 drive or 1/2". You'll need your own differential compression tester; get the Eastern model with the built-in calibrated orfice for doing Continental engines. Stock up on clecoes and get a decent rivet gun...not a bargain brand. Sioux costs more, but it's worth it. A few others are good, too. Buy good screwdrivers; get neon-handled ones that are easily seen and not left behind in your work. Buy a dzus tool, don't ever use a screwdriver on a dzus fastener with a dished slot.

Shadow your toolboxes using foam with cutout outlines and a different color foam beneath. Tool accountability is a key to not being sued, violated, or killing someone. Put your name on your tools; engrave it. You'll get advice not to do this in case you leave a tool behind. Ignore that advice, take a close accounting of your tools, and make them identifiable. Don't get into a dispute over who owns what in a shop; have yours clearly marked, and keep track of them.

Keep the tools clean. I know many mechanics who return a dirty tool to the box; a very poor habit. Polish them and wipe them down every time. Clean PRC from rivet tools and cutting tools with MEK; keep them looking like new.

Don't wear white shirts around airplanes. Whoever thought of doing that was an idiot.

Never be afraid to say no, or to take your time. NEVER compromise your principles in maintenance. It's a slippery slope, much more so than with flying. Don't pencil whip, backdate, or elbow torque. Always use a current manual, and don't stray from the proceedures. Refuse to sign off on work if a customer or employer won't allow it done properly and to your standards.

There may be a more compelling reason to seek work as a mechanic than the pure mercenary dollars it won't bring...one you'll well understand. Having a current occupational field to flow into when the medical goes bust, or when the employer goes mammaries to the sky is as good as tin (maybe not gold, but a job is a job). Keeping current on your wrenches makes you marketable, and may be your saving grace at a time when all around you are seeking food stamps.

As a mechanic, you may still qualify for foodstamps, but at least you can spend them with a dirty hand.
 
Enigma, if you are just going to do this as a "side" job, use whatever tools you can find. They will be fine to start off with, but eventually you will want to start to get some high quality tools. Specialty tools you might be able to wait a little longer for. When I started, I bought all my basics right away, i.e. flashlight, headlamp, screwdrivers, 1/4 drive sockets, and the must have safety wire pliers, and like avbug said, get the short ones.

As for pay, about 4 years ago at GA airports around the chicago area the most I found was 15 to start and about 20 average to top out. Whatever the pay is though, at least you get to be around AIRPLANES!!!

good luck & happy wrenching
 
Is it typical for an A&P to be salaried at a fixed amount of hours, or is their pay directly related to billed hours?
 
Mechanics are seldom salaried. Generally a salary would accompany a corporate position; some charter operators place mechanics on salary. Companies investing substantial training in their personnel will often salary mechanics

Most operators do not, leaving the mechanic hourly. Most operators strive very hard to restrict mechanics from working overtime hours, too.
 
My Son-in-law makes less than $20/hour working on Challengers and Westwinds for a fairly large firm. He's working on finishing his degree and will likely quit turning wrenches for a better paying job when he finishes. Probably not even aviation related.:(
 
There is some good, accurate info up there...

I would wager that it would be pretty easy to find part time work as an A&P if there are any decent sized repair stations in your area.

At the repair station I worked for, we had no salaried mechanics. Starting pay was 14.50 an hour (and they billed us out at 78), and that was a lot of landing gear lubing, hydraulic filter replacing (curse the King Airs with the power pack in the center of the fuselage!), starter-generators, and other relatively easy stuff.

I was supposed to be part time, but since I didn't have a flying job on the side, I ended up working well over 40 hours a week.

14.50 isn't great, but unlike flying, I was being paid from the minute I clocked in to when I clocked out (which, incidentally, is when I walked in the door, to when I walked out of the door). I think that guys who had been there for about two years got 20-25 an hour, more for guys with an IA and who had various other duties for the repair station.

I would take a part time A&P gig in a heartbeat again, if I needed the extra money. I am sure that I could make a bit more at an auto dealership, but I didn't get my A&P to work on cars (I have big old trucks to play with there).

Personally, I got my A&P because I needed to do something after high school, and I figured it might someday make it less expensive to own an airplane. It has served me decently, in that I was able to supplement the CFI income with part time wrenching, and that it kept me working when I left the CFI gig--and that money allowed me to up and get the current job. I also know that if it gets to slow for me to pay for an apartment, that I can pretty easily go out and turn a wrench for some pocket change.

Avbug's right, buy quality. You may see Snappy and Matty tools now and think "who on earth would pay that much for a socket set?" And then you'll get to use those brands, and you'll start looking down on most everything--and you won't even think of doing anything with Harbor Freight tools other than grinding on them to make "custom" tools.

Dan
 
A&P versus auto . Salary/hourly

Beware of a company offering Sliding Scale Overtime. Anything over 40 hours is divided into your 40 hour total and you get screwed.

10hrx40 hours = 400.
10 overtime hours divided into 40 = 4
you get 4 bucks an hour for the 10 overtime hours. The more overtime you work the less an hour you get paid. so for 50 hours you only get 10 more bucks.

Some call it Chinese Overtime ( my apologies to the chinese)
I was payed this while working for Merlin Express on a govt contract.
 

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